About Me

Hi, I’m Thibaut Andrieu, a multirole software engineer with strong appetite for C++, real time rendering and data processing.

I start my career in the OpenInventor rendering engine, occupying several positions during several years to then working on Cryo-TEM image processing workflows for Thermo Fisher Scientific company. I currently work for SLB company doing geological data visualization on Unity.

Alternately Developer, Team Leader, Scrum Master, Architect or Product Owner, I’m going where there is a need and always do my best to get the most out of my teams.

Publications