About Me

me

Hi, I’m Thibaut Andrieu, a multirole software engineer with strong appetite for C++, real time rendering and scientific data processing.

I start my career in the OpenInventor rendering engine, occupying several positions during several years to then working on Cryo-TEM image processing workflows for Thermo Fisher Scientific company. I currently work for SLB company doing geological data visualization on Unity.

Alternately Developer, Team Leader, Scrum Master, Architect or Product Owner, I am now refocusing on my main interest: 3D data visualization and high performance processing 🚀

Publications