About Me
Hi, I’m Thibaut Andrieu, a multirole software engineer with strong appetite for C++, real time rendering and data processing.
I start my career in the OpenInventor rendering engine, occupying several positions during several years to then working on Cryo-TEM image processing workflows for Thermo Fisher Scientific company. I currently work for SLB company doing geological data visualization on Unity.
Alternately Developer, Team Leader, Scrum Master, Architect or Product Owner, I’m going where there is a need and always do my best to get the most out of my teams.
Publications
- GTC 2013: Adaptive Refinement of GPU Volume Ray-Casting
- Agile Tour Bordeaux 2021: Comment (ne pas) refactorer un kernel
- Agile Tour Montpellier 2023: De l’origine des architectures logicielles, ou comment concevoir une architecture agile
- Roman de science fiction La Cité des Chats: Kobo, Kindle