About Me

me

Hi, I'm Thibaut Andrieu, a multirole software engineer with strong appetite for C++, real time rendering and scientific data processing.

I start my career in the OpenInventor rendering engine, occupying several positions during several years to then working on Cryo-TEM image processing workflows for Thermo Fisher Scientific company. I currently work for SLB company doing geological data visualization.

Alternately Developer, Team Leader, Scrum Master, Architect or Product Owner, I am now refocusing on my main interest: 3D data visualization and high performance processing 🚀

Publications

  • Eurographics Symposium on Rendering Bordeaux 2026: Application of Implicit Surface and Signed Distance Field to Wellbore Data Visualization. Paper, Talk

  • ACM SIGGRAPH San Francisco 2026: Application of Implicit Surface and Signed Distance Field to Wellbore Data Visualization. Poster

  • Agile Tour Montpellier 2023: De l'origine des architectures logicielles, ou comment concevoir une architecture agile. Talk

  • Roman de science fiction La Cité des Chats: Kobo, Kindle

  • Agile Tour Bordeaux 2021: Comment (ne pas) refactorer un kernel. Talk

  • NVidia GTC 2013: Adaptive Refinement of GPU Volume Ray-Casting. Slides